On this page, you'll find a detailed description about every legendary and Dark Zone weapon. You can also find how much damage they do, how to get them and where to use them. The weapons are ordered by strength: the weakest weapon on top, the strongest at the bottom. Looking for a specific gun, but you don't want to scroll all the way down the page? Press Ctrl + f and type the name of the gun to quickly find it.
Tribal Chieftain's Bow
This can shoot a bird in the eye from a great distance. Such a bow is worthy of a chieftain.
Type: bow/crossbow Rank: 7 Strength: 2636 Damage: 957-1058 Hits per second: 0.8 Damage per second: 766-846 Repairs: 1 (10 min.) Requirements for reparation:
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Tribal Shaman's Bow
Burning arrows are best for hunting fowl.
Type: bow/crossbow Rank: 7 Strength: 2651 Damage: 658-728 Hits per second: 0.8 Damage per second: 526-582 Repairs: 1 (10 min.) Requirements for reparation:
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Chieftain's Tomahawk
Triad Glaive
Samedi Saw
The spirits will accept new servants even in pieces.
Type: knife/cleaver Rank: 10 Strength: 2911 Damage: 900-995 Hits per second: 1.15 Damage per second: 1035-1144 Repairs: 1 (10 min.) Requirements for reparation:
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Deadly Star of Shining
Decayers' cudgel studded with radioactive thorns. It's more of a torture tool than a weapon.
Type: crushing, small Rank: 10 Strength: 2916 Damage: 934-1003 Hits per second: 1.15 Damage per second: 1074-1153 Repairs: 1 (10 min.) Requirements for reparation:
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Saint's Scythe of Punishment
"Rip their guts out if they fail to turn to Light and see the Conflagration!" (the Glorious Blind, Decayers' leader)
Type: cutting Rank: 10 Strength: 2926 Damage: 1384-1499 Hits per second: 0.91 Damage per second: 1259-1364 Repairs: 1 (10 min.) Requirements for reparation:
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Forest Warden's Bow
A poisonous arrow from a quivering, almost lifelike, string, is shot out at intruders or runaways.
Type: bow/crossbow Rank: 10 Strength: 2935 Damage: 851-940 Hits per second: 0.91 Damage per second: 774-855 Repairs: 1 (10 min.) Requirements for reparation:
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True Crusher of Heresy
A two-handed mallet refined by Decayer smiths to perform ritual executions.
Type: crushing, heavy Rank: 10 Strength: 2936 Damage: 1856-2010 Hits per second: 0.69 Damage per second: 1281-1387 Repairs: 1 (10 min.) Requirements for reparation:
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Fervor of Faith Crucifier
The Inquisition's main goal is to burn the heresy either by converting sinners to the True Faith or by turning their flesh to cinder. (from the Glorious Blind's preaching)
Type: pistol Rank: 10 Strength: 2946 Damage: 641-682 Hits per second: 1.67 Damage per second: 1070-1139 Repairs: 1 (10 min.) Requirements for reparation:
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Merciful Crucifier
A nailgun held together by a fanatic Decayer's prayer. It can cause a lot of trouble in close-range combat.
Type: pistol Rank: 10 Strength: 2946 Damage: 679-722 Hits per second: 1.67 Damage per second: 1134-1206 Repairs: 1 (10 min.) Requirements for reparation:
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Triad Electrospear
A gang spear, upgraded during a long conflict with Undertakers, who can't stand electricity.
Type: piercing Rank: 10 Strength: 2951 Damage: 1007-1168 Hits per second: 0.8 Damage per second: 806-934 Repairs: 1 (10 min.) Requirements for reparation:
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Damballah Revolver
Once an Undertaker receives a revolver from Houngan Asogwe, they don't let go of it until they're cold and dead.
Type: pistol Rank: 10 Strength: 2956 Damage: 982-1199 Hits per second: 0.91 Damage per second: 894-1091 Repairs: 1 (10 min.) Requirements for reparation:
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Reaper of Souls
Baron Samedi, the Loa of death, reaps lost souls like ripe wheat.
Type: cutting Rank: 10 Strength: 2956 Damage: 640-783 Hits per second: 0.8 Damage per second: 512-626 Repairs: 1 (10 min.) Requirements for reparation:
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Glock-A Pyro
A weapon with a rapid incendiary artefact module. Experienced Striders are well aware that many Warehouse dwellers can't stand fire.
Type: pistol Rank: 10 Strength: 2957 Damage: 1159-1346 Hits per second: 0.91 Damage per second: 1055-1225 Repairs: 1 (10 min.) Requirements for reparation:
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Triad Acid Automatic Crossbow
Fast and deadly chu-ko-nu bolts pierce armor, leaving the target to die from acid burns.
Type: bow/crossbow Rank: 10 Strength: 2961 Damage: 1078-1387 Hits per second: 0.7 Damage per second: 755-971 Repairs: 1 (10 min.) Requirements for reparation:
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Frenetic's Soultaker
Undertakers' assault rifle, spewing the rumbling wrath of Sogbo, the Loa of thunder.
Type: assault rifle / SMG Rank: 10 Strength: 2966 Damage: 400-443 Hits per second: 6.67 Damage per second: 2668-2955 Repairs: 1 (10 min.) Requirements for reparation:
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Pristine Half-Life Champion
The Decayers claim that ammo for this makeshift gun is made of depleted uranium. It's hard to believe.
Type: assault rifle / SMG Rank: 10 Strength: 2966 Damage: 93-106 Hits per second: 8 Damage per second: 744-848 Repairs: 1 (10 min.) Requirements for reparation:
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Red Dragon Rocket Launcher
Triad fighters arm themselves with incendiary rocket launchers during mass shootings, which helps them turn any situation to their own advantage.
Type: heavy weapon Rank: 10 Strength: 2971 Damage: 587-978 Hits per second: 0.67 Damage per second: 393-655 Repairs: 1 (10 min.) Requirements for reparation:
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Crux Rifle
Holds it iron breath together with the shooter and sharply exhales, dealing a deep wound to the target.
Type: rifle Rank: 10 Strength: 2974 Damage: 1313-1451 Hits per second: 0.63 Damage per second: 827-914 Repairs: 1 (10 min.) Requirements for reparation:
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Berettas-A "Inferno"
Dual Berettas designed by Pincer for descents into the Warehouse. Assemble it from the details of daily quest rewards.
Type: pistol Rank: 10 Strength: 2975 Damage: 205-250 Hits per second: 3.33 Damage per second: 683-833 Repairs: 1 (10 min.) Requirements for reparation:
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PM-A Static
Striders love the PM for its simplicity and reliability. Pincer's modified version is a menacing artefact weapon.
Type: pistol Rank: 10 Strength: 2976 Damage: 940-1018 Hits per second: 1.67 Damage per second: 1570-1700 Repairs: 1 (10 min.) Requirements for reparation:
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Priest Decayer's AKM
This assault rifle's box magazine contains thermite charges. The words "Burn heretics!" are scratched on its stock. It must have belonged to a Decayer.
Type: assault rifle / SMG Rank: 10 Strength: 2976 Damage: 113-126 Hits per second: 6.67 Damage per second: 754-840 Repairs: 1 (10 min.) Requirements for reparation:
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Ice Dragon's Sou Gong
Bone-chilling cold is the last sensation of a Triad assasin's victim.
Type: bow/crossbow Rank: 10 Strength: 2981 Damage: 923-1020 Hits per second: 0.8 Damage per second: 738-816 Repairs: 1 (10 min.) Requirements for reparation:
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Shenlong Pistols
Triad fighters spend years honing their dual-wielded shooting in order to take the life of any clan enemy in the blink of an eye.
Type: pistol Rank: 10 Strength: 2985 Damage: 353-432 Hits per second: 2.5 Damage per second: 883-1080 Repairs: 1 (10 min.) Reparation requirements:
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Arctic Vintorez-M (muzzle modification)
The modified rifle freezes and kills enemies at a long distance. Frozen enemies can't even approach the shooter.
Type: rifle Rank: 10 Strength: 2986 Damage: 812-853 Hits per second: 1 Damage per second: 812-853 Repairs: 1 (10 min.) Requirements for reparation:
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Black Strider Machete
Nobody knows what it's forged from, but it's definitely not ordinary steel.
Type: knife/cleaver Rank: 10 Strength: 2986 Damage: 1226-1301 Hits per second: 1.15 Damage per second: 1410-1496 Repairs: 1 (10 min.) Requirements for reparation:
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Glock-A Cryo
The Triad doesn't mind using other people's tech. The Hawk's pistol with Pincer's artefact system has become one of the gang's favorite weapons.
Type: pistol Rank: 10 Strength: 2986 Damage: 1212-1481 Hits per second: 0.91 Damage per second: 1103-1348 Repairs: 1 (10 min.) Requirements for reparation:
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Hornet Grenade Launcher
The Territories' portable artillery weapon. Provides fire support for Citadel Corps squads.
Type: heavy weapon Rank: 10 Strength: 2986 Damage: 818-1518 Hits per second: 0.61 Damage per second: 499-926 Repairs: 1 (10 min.) Requirements for reparation:
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Incinerator of Sin
"The latest Decayer weapons are of an unexpectedly high quality." Citadel Corps survey team report.
Type: cutting Rank: 10 Strength: 2986 Damage: 854-925 Hits per second: 0.83 Damage per second: 709-768 Repairs: 1 (10 min.) Requirements for reparation:
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Ice Dragon's Staff
This Triad Dragon's symbol of power makes the blood run cold. Literally.
Type: crushing, heavy Rank: 10 Strength: 2991 Damage: 1397-1623 Hits per second: 0.57 Damage per second: 796-925 Repairs: 1 (10 min.) Requirements for reparation:
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Laceration Shotgun
When the victim bleeds, the weapon vibrates and emits a quiet predatory growl.
Type: shotgun Rank: 10 Strength: 2992 Damage: 604-675 Hits per second: 0.83 Damage per second: 501-560 Repairs: 1 (10 min.) Requirements for reparation:
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Death Swarm Shotgun
No enemy, however numerous, can stop the bearer of the Great Serpent's will!
Type: shotgun Rank: 10 Strength: 2994 Damage: 602-737 Hits per second: 1 Damage per second: 602-737 Repairs: 1 (10 min.) Requirements for reparation:
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Cryogrenade
Produced by Pincer. It has abberated explosive material and a contact fuse. An endothermic explosion causes frostbite in enemies in the area of effect.
Type: throwing, explosive Strength: 2995 Damage: 613-749 Stackable: 20 Special properties:
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Intra-9 Assault Rifle
Standard-issue weapons for sentries guarding storerooms and other facilities at Hawk squad positions.
Type: assault rifle / SMG Rank: 10 Strength: 2995 Damage: 201-223 Hits per second: 5.88 Damage per second: 1182-1311 Repairs: 1 (10 min.) Reparation requirements:
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AMT Hardballer Longslide
A modernized famous Colt M1911 with an extended barrel is the weapon of commanding officers of the Hawks.
Type: pistol Rank: 10 Strength: 2996 Damage: 1029-1256 Hits per second: 1.25 Damage per second: 1286-1570 Repairs: 1 (10 min.) Requirements for reparation:
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Bloody AK
You just have to point the gun at the target and bloody tentacles stretch out to pull the trigger.
Type: assault rifle / SMG Rank: 10 Strength: 2996 Damage: 69-77 Hits per second: 8 Damage per second: 552-616 Repairs: 1 (10 min.) Requirements for reparation:
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Dark Zone AK
Pincer modified this assault rifle with the latest Rupture project technology. Can be used against Doppelgangers.
Type: assault rifle / SMG Rank: 10 Strength: 2996 Damage: 186-208 Hits per second: 6.67 Damage per second: 1241-1387 Repairs: 0 Special properties:
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Pillar of Faith
"Apparently, the Decayers have been receiving the special weapons from the 'Black Obelisk' ..." Citadel Corps survey team report.
Type: crushing, heavy Rank: 10 Strength: 2996 Damage: 388-428 Hits per second: 0.8 Damage per second: 310-342 Repairs: 1 (10 min.) Requirements for reparation:
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Serpent Bride's Spikegun
The blacksmith spirit Ongun guides the weapon masters who crafted this masterpiece. Spikes pierce a victim's body, like needles through a voodoo doll.
Type: assault rifle / SMG Rank: 10 Strength: 2996 Damage: 159-194 Hits per second: 3.33 Damage per second: 529-646 Repairs: 1 (10 min.) Requirements for reparation:
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SPAS-A Cobra
It isn't easy to attach an acid coil to a SPAS-12 but it's totally worth it.
Type: shotgun Rank: 10 Strength: 2996 Damage: 855-945 Hits per second: 0.83 Damage per second: 710-783 Repairs: 1 (10 min.) Requirements for reparation:
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Vepr-A Ifrit
You won't be able to keep the operation a secret after a shot from this shotgun. But with firepower like this, that isn't going to be a problem.
Type: shotgun Rank: 10 Strength: 2996 Damage: 692-1038 Hits per second: 1 Damage per second: 692-1038 Repairs: 1 (10 min.) Requirements for reparation:
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AG-17 "Avalanche"
The Citadel Corps' devastating weapon for fighting Charred from fire abberation zones.
Type: heavy weapon Rank: 10 Strength: 2999 Damage: 703-860 Hits per second: 0.83 Damage per second: 583-714 Repairs: 1 (10 min.) Requirements for reparation:
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FAMAS F1
The foreign SpecOp squad, Hawks' subdivision, values FAMAS for its unprecedented accuracy, reliability and usability.
Type: assault rifle / SMG Rank: 10 Strength: 3000 Damage: 179-204 Hits per second: 7.14 Damage per second: 1278-1457 Repairs: 1 (10 min.) Requirements for reparation:
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Groza A
A Citadel Corps deep undercover unit that can come and go unnoticed. And can pounce out of nowhere and explode in a shower of lightning bolts.
Type: assault rifle / SMG Rank: 10 Strength: 3000 Damage: 135-149 Hits per second: 6.67 Damage per second: 900-994 Repairs: 1 (10 min.) Requirements for reparation:
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Crusher
A hammer of the best blacksmith in the Territories. Protects armor from damage. Restores health with every blow to the enemy.
Type: crushing, heavy Rank: 10 Strength: 3001 Damage: 1654-2022 Hits per second: 0.69 Damage per second: 1141-1395 Repairs: 1 (10 min.) Requirements for reparation:
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Dance of Death
With a faithful hand, Baron Samedi's servants use this weapon to sow the seeds of Death, from which screams and flashes of tomb fire grow.
Type: assault rifle / SMG Rank: 10 Strength: 3001 Damage: 124-144 Hits per second: 8 Damage per second: 992-1152 Repairs: 1 (10 min.) Requirements for reparation:
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Panhammer
The Citadel Corps only captured a few of these shotguns. They'll be invaluable during breaches on the Cordon.
Type: shotgun Rank: 10 Strength: 3001 Damage: 1206-1334 Hits per second: 1.25 Damage per second: 1508-1668 Repairs: 1 (10 min.) Requirements for reparation:
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Triad Electric Assault Rifle
A hail of gunfire from a Triad rifle deals a devastating lightning strike to the enemy.
Type: assault rifle / SMG Rank: 10 Strength: 3001 Damage: 94-107 Hits per second: 8 Damage per second: 752-856 Repairs: 1 (10 min.) Requirements for reparation:
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Pumpkin Grenade
SWAT UMP
The Hawks like using UMP in air combat. It's as powerful as it is reliable and simple.
Type: assault rifle / SMG Rank: 10 Strength: 3004 Damage: 253-289 Hits per second: 5.88 Damage per second: 1488-1699 Repairs: 1 (10 min.) Requirements for reparation:
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Hawks MP5
Increased reliability is the signature feature of the legendary MP5 produced specifically for the Hawks military company before the War.
Type: assault rifle / SMG Rank: 10 Strength: 3005 Damage: 176-185 Hits per second: 8.7 Damage per second: 1531-1610 Repairs: 1 (10 minutes) Reparation requirements:
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AKM Midas
A symbol of high status in the Territories. Manually assembled, loaded with heavy-duty mechanisms and abberated materials, this weapon seems to attract gold.
Type: assault rifle / SMG Rank: 10 Strength: 3006 Damage: 197-217 Hits per second: 6.67 Damage per second: 1314-1447 Repairs: 2 (10 min.) Requirements for reparation:
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Dark Zone Vintorez-M
Pincer adapted this sniper system for the Citadel Corps Dark Recon squad. Can be used in the Dark Zone.
Type: rifle Rank: 10 Strength: 3006 Damage: 942-990 Hits per second: 1 Damage per second: 942-990 Repairs: 0 Special properties:
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Serpent Cohort's Staff
The Loa descended to earth and the serpent spirit Damballah gave weapons to his possessed chosen ones. At least that's what the Undertakers believe.
Type: crushing, heavy Rank: 10 Strength: 3006 Damage: 1406-1633 Hits per second: 0.57 Damage per second: 801-931 Repairs: 1 (10 min.) Requirements for reparation:
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P90
Back in the day, P90 was the weapon of the future. A future that never came.
Type: assault rifle / SMG Rank: 10 Strength: 3000 Damage: 177-201 Hits per second: 8.7 Damage per second: 1540-1749 Repairs: 1 (10 min.) Requirements for reparation:
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AKM-A Bloodsucker
An assault rifle equipped with a Blood Groove artifact module, developed by the Institute. A hit on an enemy will trigger the regeneration effect.
Type: assault rifle / SMG Rank: 10 Strength: 3011 Damage: 181-202 Hits per second: 8 Damage per second: 1448-1616 Repairs: 1 (10 min.) Requirements for reparation:
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Fury of Death Boltgun
Heavy boltgun fire compares to the boiling acid of the Loa of death, which can pierce even through the thickest armor.
Type: assault rifle / SMG Rank: 10 Strength: 3011 Damage: 226-338 Hits per second: 2.5 Damage per second: 565-845 Repairs: 1 (10 min.) Requirements for reparation:
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Thunderer
Explosive shells contain clots of aberrated matter, which electrocutes and paralyzes the enemy.
Type: heavy weapon Rank: 10 Strength: 3011 Damage: 655-1091 Hits per second: 0.61 Damage per second: 400-666 Repairs: 1 (10 min.) Requirements for reparation:
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Steyr AUG
Striders call this assault rifle "the fish" because of its looks. Veteran Hawks appreciate its high accuracy and firing speed.
Type: assault rifle / SMG Rank: 10 Strength: 3015 Damage: 284-324 Hits per second: 5.88 Damage per second: 1670-1905 Repairs: 1 (10 min.) Requirements for reparation:
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Black Strider SVD
Many will remember the Black Strider as a blurry shadow in the fog and a muzzle flare, reflected in a 10x scope.
Type: rifle Rank: 10 Strength: 3016 Damage: 1376-1446 Hits per second: 0.71 Damage per second: 979-1027 Repairs: 1 (10 min.) Requirements for reparation:
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Flamethrower
Some places that came about after the Conflagration are best burned down to the ground. There's nothing like flamethrower!
Type: heavy weapon Rank: 10 Strength: 3016 Damage: 472-577 Hits per second: 2 Damage per second: 944-1154 Repairs: 1 (10 min.) Requirements for reparation:
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Peacemaker
Serves shooters in the Last Territories as faithfully as it served cowboys in the Wild West back in the day. Valued for durability and its deadly .45 caliber.
Type: pistol Rank: 10 Strength: 3021 Damage: 1562-1908 Hits per second: 0.91 Damage per second: 1421-1736 Repairs: 1 (10 min.) Requirements for reparation:
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Spark Rifle
Triad assassins' rifles never fail, especially when modified with the Spark Flask artefact.
Type: rifle Rank: 10 Strength: 3021 Damage: 1245-1309 Hits per second: 0.63 Damage per second: 784-825 Repairs: 1 (10 min.) Requirements for reparation:
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Upgraded PPSh
The legendary "Bullet Eater" upgraded with a cutting-edge tac kit. It can protect the Territories from any enemy.
Type: assault rifle / SMG Rank: 10 Strength: 3024 Damage: 230-254 Hits per second: 8 Damage per second: 1840-2032 Repairs: 1 (10 min.) Requirements for reparation:
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M16 Liberty
A rifle as deadly as the M16 Liberty doesn't need any camo as long as it has a festive look.
Type: assault rifle / SMG Rank: 10 Strength: 3025 Damage: 205-227 Hits per second: 8 Damage per second: 1640-1816 Repairs: 1 (10 min.) Requirements for reparation:
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SVD-A Verdict
A rifle equipped with a Blood Lancet artifact module. If the target isn't killed by a single shot, it'll bleed to death.
Type: rifle Rank: 10 Strength: 3026 Damage: 1010-1061 Hits per second: 0.63 Damage per second: 636-668 Repairs: 1 (10 min.) Requirements for reparation:
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Trial by Fire Rifle
This rifle's fiery projectiles can explode and spread the cleansing fire on the nearby enemies of Decay.
Type: rifle Rank: 10 Strength: 3026 Damage: 1325-1393 Hits per second: 0.63 Damage per second: 835-878 Repairs: 1 (10 min.) Requirements for reparation:
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Viper Bite Rifle
One of the Triad's tried, trusted and terrible weapons for dealing with anyone in armor.
Type: rifle Rank: 10 Strength: 3026 Damage: 1247-1311 Hits per second: 0.63 Damage per second: 786-826 Repairs: 1 (10 min.) Requirements for reparation:
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AW Tactical
The best Hawk sniper don't even have to aim to hit a Tagger's eye from this rifle.
Type: rifle Rank: 10 Strength: 3029 Damage: 1676-1762 Hits per second: 0.71 Damage per second: 1190-1251 Repairs: 1 (10 min.) Requirements for reparation:
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Hawks EM
An experimental rapid-fire assault rifle. Produced in limited quantity on special orders from the Hawks' high command.
Type: assault rifle / SMG Rank: 10 Strength: 3029 Damage: 242-267 Hits per second: 6.9 Damage per second: 1670-1842 Repairs: 1 (10 minutes) Reparation requirements:
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Desert Eagle
It was considered overly powerful even before the Conflagration. Today its main value is the ability to end any combat in one shot.
Type: pistol Rank: 10 Strength: 3031 Damage: 1664-2140 Hits per second: 0.83 Damage per second: 1381-1776 Repairs: 1 (10 min.) Requirements for reparation:
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Dragon's Tongue Spear
The Triad has weapons for dealing with any enemy. These spears can incinerate Warehouse dwellers.
Type: piercing Rank: 10 Strength: 3031 Damage: 1007-1168 Hits per second: 0.8 Damage per second: 806-934 Repairs: 1 (10 min.) Requirements for reparation:
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Thunderstorm-A Dawn
Special CCDR weapon. Highly effective against enemies vulnerable to heat attacks.
Type: assault rifle / SMG Rank: 10 Strength: 3031 Damage: 130-144 Hits per second: 6.67 Damage per second: 867-960 Repairs: 1 (10 min.) Reparation requirements:
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Houngan's Burial Claymore
One slash is enough to send an enemy to serve the spirits if Baron Samedi so desires.
Type: cutting Rank: 10 Strength: 3034 Damage: 701-774 Hits per second: 1.15 Damage per second: 806-890 Repairs: 1 (10 min.) Requirements for reparation:
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Bloody Dragon
In the right hands, this weapon awakens like a dragon that smells the blood of its enemies.
Type: rifle Rank: 10 Strength: 3036 Damage: 1086-1142 Hits per second: 0.63 Damage per second: 682-719 Repairs: 1 (10 min.) Reparation requirements:
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Hawks Barret M82
A large-caliber sniper rifle designed to engage lightly armored enemy vehicles. It's also effective against enemy manpower and the undead.
Type: rifle Rank: 10 Strength: 3036 Damage: 1913-2011 Hits per second: 0.67 Damage per second: 1282-1347 Repairs: 1 (10 min.) Requirements for reparation:
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Hephaestus Crossbow
CCDR fighters are familiar with how to kill enemies in Warehouse sewers: silence and fire damage.
Type: bow/crossbow Rank: 10 Strength: 3036 Damage: 905-1106 Hits per second: 0.74 Damage per second: 670-818 Repairs: 1 (10 min.) Reparation requirements:
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Smith and Wesson M500
A pre-Conflagration revolver with a huge caliber. Very persuasive in the hands of someone capable of handling its recoil.
Type: pistol Rank: 10 Strength: 3037 Damage: 1662-2136 Hits per second: 0.91 Damage per second: 1512-1944 Repairs: 1 (10 min.) Requirements for reparation:
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Hawks' Beretta
An exclusive edition of a pre-Conflagration pistol and an honorary award of Hawks' commanders for years of service.
Type: pistol Rank: 10 Strength: 3038 Damage: 1027-1256 Hits per second: 1.67 Damage per second: 1715-2098 Repairs: 1 (10 min.) Requirements for reparation:
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M14 Marksman
A modified sniper version of the M14 that turns its disadvantages into its strengths - it's reliable, accurate, and deadly.
Type: rifle Rank: 10 Strength: 3039 Damage: 1754-1939 Hits per second: 0.77 Damage per second: 1351-1493 Repairs: 1 (10 min.) Requirements for reparation:
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Tactical "Tommy"
Love for old noir films compelled one of the Hawks' commanders to modify a submachine gun for battle conditions in the Territories. A subtle engraving on the casing reads: "Don't forget to switch the blue light on for good luck."
Type: assault rifle / SMG Rank: 10 Strength: 3041 Damage: 256-289 Hits per second: 8 Damage per second: 2048-2312 Repairs: 1 (10 min.) Requirements for reparation:
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Hawks' Protecta
An automatic shotgun-weapon of the Hawks' assault squads. It allows them to fill anyone who stands in their way with lead.
Type: shotgun Rank: 10 Strength: 3042 Damage: 1833-2026 Hits per second: 0.83 Damage per second: 1521-1682 Repairs: 1 (10 min.) Requirements for reparation:
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Hawks M107 Black
The light-weight body of this large-caliber rifle simplifies the firing process with no significant reduction in weapon durability.
Type: rifle Rank: 10 Strength: 3051 Damage: 1912-2010 Hits per second: 0.67 Damage per second: 1281-1347 Repairs: 1 (10 minutes) Reparation requirements:
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Call of Death Rifle
The Death-Faced Baron Samedi expects visitors in his chambers. A single shot from this rifle can instantly take you there.
Type: rifle Rank: 10 Strength: 3054 Damage: 1595-1763 Hits per second: 0.63 Damage per second: 1005-1111 Repairs: 1 (10 min.) Requirements for reparation:
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Surprise-3 Device
You have no idea what this weapon is going to shoot, let alone your enemies.
Type: experimental weapon Rank: 10 Strength: 3059 Damage: 169-187 Hits per second: 6.67 Damage per second: 1127-1247 Repairs: 1 (10 min.) Crafting requirements:
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Black Strider SPAS-12
The Black Strider prefers addressing issues from afar. He even tweaked his SPAS-12 to increase its shooting range.
Type: shotgun Rank: 10 Strength: 3061 Damage: 1190-1316 Hits per second: 0.83 Damage per second: 988-1092 Repairs: 1 (10 min.) Requirements for reparation:
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Arctic Vintorez-M (no modification)
The modified rifle freezes and kills enemies at a long distance. Frozen enemies can't even approach the shooter.
Type: rifle Rank: 10 Strength: 3062 Damage: 819-861 Hits per second: 1 Damage per second: 819-861 Repairs: 1 (10 min.) Requirements for reparation:
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Arctic Mosin-M
An artifact-modified winter design of a classic 7.62mm rifle. Polymer parts significantly increase its durability.
Type: rifle Rank: 10 Strength: 3064 Damage: 1172-1232 Hits per second: 0.71 Damage per second: 832-875 Repairs: 1 (10 min.) Requirements for reparation:
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Last Confession
The Crematorium is full of the first Territory invasions trophies. These rifles are a sad reminder of CC fighters who lost their lives.
Type: rifle Rank: 10 Strength: 3067 Damage: 823-910 Hits per second: 1 Damage per second: 823-910 Repairs: 1 (10 min.) Crafting requirements:
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Crossbow of the Tomb Fire
A weapon of Decayers' Inquisition, enhanced by two abberations. Purges the blight of heretics, protected by thick armor.
Type: bow/crossbow Rank: 10 Strength: 3086 Damage: 426-496 Hits per second: 1.67 Damage per second: 711-828 Repairs: 1 (10 min.) Requirements for reparation:
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Cryogun
An artifact weapon that freezes enemies. Assembled in accordance with Pincer's instructions.
Type: heavy weapon Rank: 10 Strength: 3086 Damage: 895-990 Hits per second: 1.25 Damage per second: 1119-1238 Repairs: 1 (10 min.) Requirements for reparation:
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Tomb Discovery
The Decayers start shaking when the explosions of blazing projectiles interlace with the screams of heretics thrashing in agony.
Type: heavy weapon Rank: 10 Strength: 3091 Damage: 705-862 Hits per second: 1 Damage per second: 705-862 Repairs: 1 (10 min.) Crafting requirements:
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Skull Grenade
Undertakers' Acid Grenade
Upon explosion, it splashes strong acid that burns through metal. The Undertakers' weapon against Shelters and survivors' settlements.
Type: throwing, explosive Strength: 3152 Damage: 653-686 Stackable: 20 Special properties:
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Warrior's Bolas
Hemogrenade
"Damn bastards, these ghouls are growing their own grenades now? Jesus! What are we gonna have next, some damn Gatling guns?" - Klim
Type: throwing, explosive Strength: 3267 Damage: 739-817 Stackable: 20 Crafting requirements:
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Toxic Grenade
Bunch of Molotov Cocktails
The Sin eats away at heretics' souls for years. The Fire cleanses in a matter of seconds! (from the Glorious Blind's preachings)
Type: throwing, explosive Strength: 3505 Damage: 113-125 Stackable: 20 Special properties:
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